So the background of Friendship Club (full title "Timmy Bibble's Friendship Club") was initially developed in 24 hours at the TIGA Game Hack in November 2013. It won the jam, receiving the "Best Game" award.
The project lay dormant for a few months until a week before GEEK 2014. . At GEEK 2014, it was awarded the "People's Choice Indie Award". Hooray! I do love seeing these on the spot game Jams -which pave the way for new ideas and a platform to launch them too.
Story
At its heart it's a very fast paced, frenetic action game, where rounds can last anywhere between zero and five seconds. Levels are procedurally generated and bullets bounce forever, so you have to use varying strategies and tactics to overcome your opponents.
Combatants include 'Old Man Ricketts' a prospector driven mad by his lust for gold, 'Shakey Jake' a ninja bandit skeleton, 'Chud' a beast from the mountains and 'The Carnardinal' a duck from the Vatican.
Game Features
- 2 - 4 Player Local Multiplayer
- Get your friends together in the same room for the ultimate showdown!
- A Multitude of Game Modes
- Classic, Headbutt, Standoff, Bullet Hell, Trick Shot, Assassins, Turbo Bullets. More to come!
- Procedural Level Generation
- Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently two environments). No match is ever the same! more to come!
- Adjustable Game Speed
- Play super slow-mo, HYPER_SPEED, and everything in between.
- Transparent Development
- Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback.
Hopefully will get my hands on it at Rezzed and write a review up ^_^ ~Aisha Anime~
Release Date: March 24th 2015 (Steam Early Access)
Platforms: PC / Mac / Linux
Price: $11.99 USD / £7.99 GBP / €9.99 EUR.
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