Monday, 9 November 2015

Hyperdimension Neptunia Re;Birth3: V Generation coming to Steam

Not only is Neptune traveling across dimensions –now she’s traveling across platforms! After its PlayStationVita/PlayStation3 release in Summer, Hyperdimension Neptunia. Re;Birth3: V Generationwill get a Fall 2015 release on steam!

Story
It’s time to Nep-Nep like it’s 1989. Neptune’s been sucked into an alternate dimension of Gamindustri! In order for her to escape from this late ‘80s world, Neptune will have to collect enough shares to open up the path to her own dimension. Sounds easy enough –except a nefarious alliance called the Seven Sages wants to rid Gamindustriof all CPUs, including Neptune!

Forging cross-dimensional friendships, will Neptune be able to defeat the Seven Sages, save this alternate dimension and get back to her own, or will she be stuck in the ‘80s forever?

Key Features

You Can Tell From the Pixels With a fantastic 1080p resolution, experience the two dimensions like you’ve never seen before! Every slash, stab, and stomp will look better than ever!

+1 to Combos! Customize attack combinations with up to five moves, opening up a whole new array of ways to defeat your enemies!New Story! Play through new story and scenarios when someone else joins the Console War fray and refuses to play by the rules!

Bring a Dungeon Buddy!Stella’s Dungeon is back, and this time she can bring friends! Each is equipped with special skills that lend their support to Stella in her items quest, so choose wisely!
Remake in your Image!Modify the world of Gamindustrito your liking by creating “Plans” that alter dungeon treasures, enemy difficulty, and more!

Get Crafty!Customize powerful equipment that can unlock the true power of the CPUs, opening up a world of new skills for them to use! Luxuriate in all the fourth-wall-breaking comedy you’ve come to expect, with a fine polish of 1080p graphics!


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Wednesday, 8 April 2015

Tokyo Twilight Ghost Hunters Review


Title: Tokyo Twilight Ghost Hunters
Publisher: Aksys Games
Developer: Arc System Works
Genre: Visual Novel,Puzzle, RPG
Platform(s): Vita, PS3
Release Date:10th Mar 2015 (USA) 13th Mar 2015 (UK/EU - NIS America)

Tokyo Twilight Ghost Hunters is a visual novel that follows a group called the Gatekeepers who hold the facade of website of the occult and creepy but are actual mercenaries for hire to exorcise demons. You play the unknowing college student baffled by girls and already deemed a weirdo by the student council president an extreme hottie. When a fellow classmate in a wheelchair asks if you believe in ghosts things begin to unravel.

This game struck me a beautifully presented JRPG but coming from Arc Systems Works I knew there would be more tot his game than meets the eye. You are a generic guy but you enter all your stats at the begging ie name, star sign what club you want to join - I joined Tea because I loathe sports and so should my character but hey that doesn't affect the fact you are now a ghost hunter.

Me and not impressed student president are recruited by the Gatekeepers and Shindo shows us the ropes, since he is confined to his wheelchair he normally contacts us via walkie talkie while we do all the hard grafting. Once at the HQ you use the pc to see requests and pick which ever ones you like these vary in difficulty and maps. 

Maps are important as you are introduced to a quirky shop owner who sells us items to help us on missions, the quicker we catch the demons the more bounty we receive. Certain items can be placed on the maps to prevent ghosts entering rooms or push them in a  certain direction for us to trap them in a corner. 

These items can be household objects like table salt, ghosts cant walk over it and you have more complex traps that push the ghost away from you. But the layout of the room are important as any electricity sockets can move the ghosts around to other rooms which can be frustrating.


You have a certain amount of turns before you fail your mission, it's different for each map. Also you can bump into random demons as well as your primary target, the second you exterminate your mission is over.

You have advantages such as the cat Seecloar she can sense ghosts and also lights up areas at random. She sometimes comes on the map to help. depending on the equipment of your characters as default you have two teams with the EVP gear to sense ghosts nearby so the third team you need to save up money for to get it as you have time constraints and running around in circles is not an option. Shindo from time to time gives clues to where the ghosts are hiding in certain areas or near certain items. 


The visual novel aspect is beautifully done, you have seamless cut scenes that morph into an almost 3D dimension feel and you can re watch the sequences in the scrap book at the HQ. Sometimes you are faced with decisions and this is the confusing part, you are given the icons: mouth, ear, hand, nose. I automatically thought mouth was to talk- apparently not my character within the first five minutes of the game tries to snog the student president. Awkward. This probably the only thing that lets the game down no quick tutorial in game or instruction Manuel of how to use the icons. I don't think these decisions really change the game but affect the script but otherwise you follow the story in a  linear fashion.

Other things you can get up to in the HQ include mini games if you fancy a break from the ghost hunting and main story. Also when you leave for a mission you get to select tracks to listen to in the car and on the mission. A lot of details has been put into making this game a great experience. i worry about playing it whilst travelling as I can get very immersed and miss my stop.

As a horror fan I really enjoyed the ghost aspect of the game, you get a loose story about each ghost and the art compliments it so well. the level of artistry used to do the movie sequences makes it feel like your part of a movie. Apart from the lack of instructions on how to manovere the emoticons, a sold game with great soundtrack, composed by Nobuo Uematsu famed for Final Fantasy.

Definitely a 4 and a half out of 5 I loved freaking out the girls in this game, makes it more entertaining.
More info on the game on the Official NISA website and listen to the awesome soundtrack there too.

Buy it on amazon now!

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Thursday, 22 January 2015

Yippee Suikoden I and II available on the 4th of February on EU PS Store!


Update: 04/01/15 Suikoden 1 and 2 are avialbale to download from PSN today, both are individual games at £3.99 each in the Uk playable on PS3 and Vita only (currently). Support cult classics such as this being brought to the UK by buying the game :-)


Konami Europe announced at 09.55 today on twitter that #Suikoden I and II will be available on the 4th of February on the EU PS Store! As a fan and playing the original series on PSOne and having seen the Sega Saturn version i am thrilled to play this game again and complete all the endings - since I'm hardcore like that :-p

More information on the legendary series here:

http://aishaanime.blogspot.co.uk/2014/12/suikoden-i-ii-releasing-on-vita.html

For more information on the Suikoden Revival Movement who sent numourous petitions to Konami Japan to re-release Suikoden go here:

http://aishaanime.blogspot.co.uk/2013/08/suikoden-revival-movement.html

Cosplay: Viki
Series: Suikoden
Cosplayer: Aisha Anime

https://www.facebook.com/aisha.anime.ahmed

Tuesday, 9 December 2014

Suikoden I & II releasing on Vita in USA



The cult classic JRPG game that hit the Sega Saturn but got noticed on PSone Suikoden 1 &2 has finally been re released in America. After years of petitioning to Konami and the with the help of the Suikoden Revival Movement. 

Game company Konami who have brought out legendary games such as Metal Gear Solid and Yu gi Oh series have always avoided porting Suikoden but never explained why. Today December 9th it has been released on PSN for the vita in USA and hopefully the EU will follow.

Suikoden Series

Originally created by Yoshitaka Murayama, he based it loosely on the classical Chinese novel, Shui Hu Zhuan by Shi Naian. Shui Hu Zhuan pronounced is centered around politics, betrayal and revolution. Mystical crystals known as True Runes are dispersed in the world and whoever posessed one of them is considered "108 Stars of Destiny".


Though the Suikoden games do not follow a sequence of events, some are set in the past in different region and some far ahead in the future. The entire series (except for Tierkreis and Tsumugareshi Hyakunen no Toki) takes place within the same world among continuing and overlapping histories where you even bump into a few characters along your journey. In some cases, several characters appear in multiple installations which is very rare including Jeane the Blacksmith and Viki the ditsy teleporting magician - both integral to the story and team.

These 108 stars possess powers to be used inside and outside battle as Jeane is not always a playable character but makes and upgrades weapons in your castle/headquarters as such. Viki can teleport you to places you have traveled to in the past to save time and can also teleport pots and pans to attack the enemy at random (which sometimes backfires.)

Also by gathering all 108 stars of destiny you can change the threads of fate and unloack a happy ending, will you save one of your loved ones? The politics aspect initially put me off but the art work grabbed me and you get so engrossed with the development of characters it becomes something of a mission to train characters learn joint moves and making the most of different possible conversations and unlocking special scenes.